ASPHALT LEGENDS GARAGE
STATS • RANKS • EVO TUNE• COMPARE
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Effective Rank Formula

How rank is calculated

Base Score = (TopSpeed/100)2 × 10 + (Accel × 0.50) + (Nitro × 0.30) + (Handling × 0.40)
Fair Score = Base Score ± Handling Adj ± Nitro Adj ± Accel Adj
Handling: Class S punishes below 46 heavily. All classes reward good (75–85) and very good (>85) handling, penalise poor (<60) and terrible (<45).
Nitro: Poor/mediocre nitro is penalised per class thresholds. Forgiven if Accel ≥ 87.
Accel: Below 70 = penalty, above 80 = reward. EVs get +2% final score boost.

Illusion Scaling Anchors (Raw ➔ Displayed Rank)

1100 ➔ 500
1500 ➔ 1500
2000 ➔ 3500
2500 ➔ 4400
3000 ➔ 4800
4000 ➔ 5400
Values between anchors map linearly. Example: A Raw Score of 2250 falls exactly halfway between 2000 and 2500, so it scales perfectly halfway between 3500 and 4400 to become 3950.
337
Cars
44
Class D
61
Class C
77
Class B
68
Class A
87
Class S
EVO Tuning data is live for supported cars!
Some cars may have archetype inconsistencies due to incomplete EVO parts during data collection.
D

Class D 44 cars

C

Class C 61 cars

B

Class B 77 cars

A

Class A 68 cars

S

Class S 87 cars